After spending several years doing localization, he started going to EVO and other fighting game events, where you might have seen him translate for long-time Tekken executive producer Katsuhiro Harada. He started out on Tekken 4, but he also worked on several other games, including Ridge Racer, MotoGP, SoulCalibur II, and Ace Combat 4, among others. He started out in localization, which wasn’t really a thing at Namco at the time, and he’s been at the company ever since, working on Tekken the entire time. Michael Murray is uniquely qualified to talk Tekken he joined Namco in 2001 because he loved the series. We spent most of the prior day playing and talking about Tekken 8, but it’s always a little different doing it in front of a camera, and we wanted to be prepared. We’re talking about the weather in the different places we’ve lived, the two American fighting game majors we’re representing (I’m wearing an EVO shirt Michael is wearing a Combo Breaker hoodie), and Tekken. Tekken 8 producer Michael Murray and I are mic'd up, waiting for the go-ahead from the production team. It’s cold at the recording studio at Bandai Namco’s offices in Irvine, California.
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