There’s a lot of different ways to make game assets and none of them are necessarily more correct than others – if something works well for a particular team or a particular game, then that’s great – but in this post, I’ll show you my typical asset workflow. These props might not seem that complex, but the steps between coming up with an idea for an asset and then placing it in the final game can be bewildering. Most game assets are just humble props meant to fill in the background of a scene: A medieval wooden barrel, a sci-fi doorway, or a pirate treasure chest. In some game engines (like Unity or Unreal) the word “asset” has a technical definition, but when discussing game art or games in general, a game asset is a character or an object that’s meant to appear in a video game. This old radio game asset was modeled in Maya LT and textured in Substance Designer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |